- A Grandmaster’s Guide to Good Guilding #5: An Overview of the Class
- D&D 5th Edition offering its basic rules for free
- A Grandmaster’s Guide to Good Guilding #4: It’s Good to Be Grandmaster
- A Grandmaster’s Guide to Good Guilding #3: Teaching Kids How to GM
- A Grandmaster’s Guide to Good Guilding #2: Why I prefer Pathfinder RPG for teaching RPGs to kids
Top Posts & Pages
- Why Pathfinder's Barbarian Rage Rules Are Stupid and Need to Change
- A Grandmaster's Guide to Good Guilding #2: Why I prefer Pathfinder RPG for teaching RPGs to kids
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- Review of Rise of the Runelords Anniversary Edition - Player's Guide
- Pathfinder RPG: Too crunchy?
- The Dawn of the Pawn
- Opposed skill checks... entirely unnecessary?
- Old School Review 1 - Dying & Dumbfounded in Old-School D&D
- The Sadistic GM
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Category Archives: Uncategorized
Lead designer of D&D 5E, Mike Mearls, has made the announcement at the Wizards website. I think this is great. I am guessing it would be pretty rules-light and deliver on the designers’ promise of players being able to scale … Continue reading
There are no actual minimum ability scores in Pathfinder/D&D 3.x. There is nothing akin to First Edition AD&D’s requirement that you have a Charisma of 17 to become a Paladin, or a Strength of 15, Wisdom of 15, Dexterity of … Continue reading
Life is an ebb and flow… just like the frequency of my posts on this blog. At the moment, much of my creative energies are being directed toward the middle-school Pathfinder club I am running. I started a thread about … Continue reading
I have noticed that a lot of published adventure materials (as well as the Core Rulebook) instruct that opposed rolls be made: Perception vs. Stealth Sense Motive vs. Bluff etc., etc… But aren’t they actually unnecessary? Can’t we just treat … Continue reading
Endeavoring to lead a game Of Pathfinder, I am ashamed To say I’ve never read (but seen) The work of J. R. R. Tolkien. For if I am to weave a tale As skilled as those in Rivendell, I must … Continue reading
According to Pathfinder’s rules as written, a Barbarian, upon ending her rage, loses the HP she had gained as a result of her +4 morale bonus to Constitution. These are ALWAYS subtracted at the end of her rage, unlike temporary … Continue reading
I have been looking for more concrete advice about how to “flex” my Pathfinder game to incorporate more old-school elements, such as randomness, exploration/sandbox, and potential lethality. I stumbled on an article today that is one GM’s own thinking-out-loud on … Continue reading